How to create AAR plugin unity
Modify Player Setting for external build process
https://answers.unity.com/questions/1294046/how-to-export-to-gradle-using-buildpipelinebuildpl.html
https://docs.unity3d.com/ja/current/ScriptReference/BuildOptions.AcceptExternalModificationsToPlayer.html
how to optimize Unity UI:
how to do performance tuning related to Graphics:
https://techblog.kayac.com/unity_advent_calendar_2016_21
Nested Coroutine
Consequence Coroutine
SetVertices() non GC
http://baba-s.hatenablog.com/entry/2017/12/29/103000
C # structure does not need to be initialized
https://docs.microsoft.com/ja-jp/dotnet/csharp/programming-guide/classes-and-structs/using-structs#example-2
https://docs.unity3d.com/ja/current/ScriptReference/ParticleSystem.Particle.html
https://docs.unity3d.com/ja/current/ScriptReference/Vector3.html
Logger
https://qiita.com/rodostw/items/39183e62ed2a1f52f690
https://qiita.com/Marimoiro/items/5ceb5cdf5b76142ecff8
https://www.urablog.xyz/entry/2017/04/25/195351
https://masakami.com/archives/2019/02/04/34/
https://qiita.com/seibe/items/3e4f92ed99dd1187af71
http://baba-s.hatenablog.com/entry/2016/01/06/100000
Get list of delegate
https://docs.microsoft.com/en-us/dotnet/api/system.delegate.getinvocationlist?view=netframework-3.5
http://d.hatena.ne.jp/siokoshou/20070410
https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Application.cs
RuntimeInitializeOnLoadMethod
https://www.urablog.xyz/entry/2018/02/11/164734
https://gamefbb.com/%E3%80%90unity%E3%80%91%E3%83%91%E3%83%95%E3%82%A9%E3%83%BC%E3%83%9E%E3%83%B3%E3%82%B9%E3%81%AE%E6%9C%80%E9%81%A9%E5%8C%96/
enum の Dictionary について
http://baba-s.hatenablog.com/entry/2016/04/14/150000
http://kan-kikuchi.hatenablog.com/entry/Enum_Key_Speed
https://docs.microsoft.com/ja-jp/dotnet/csharp/programming-guide/enumeration-types
A reference to structures in Unity with black magic
http://tsubakit1.hateblo.jp/entry/2018/05/20/132956
http://tsubakit1.hateblo.jp/entry/2018/06/06/015645
ParticleSystemSimulationSpace.Local
https://docs.unity3d.com/ScriptReference/ParticleSystemSimulationSpace.Local.html
http://blog.bbtune.com/archives/3104/unity-particle-position-%E3%81%8C%E3%81%9A%E3%82%8C%E3%82%8B
https://qiita.com/ELIXIR/items/f68b03e71c7bd1a6ed2c
Use in out in parameter function
https://qiita.com/med-orange/items/b49ca4fc0e8604d83eb2
struct vs class
https://docs.microsoft.com/ja-jp/dotnet/standard/design-guidelines/choosing-between-class-and-struct
ECS
https://qiita.com/pCYSl5EDgo/items/caac60ee41058cde085a
https://qiita.com/orange_lily1127/items/77310e31e64485280377
http://tsubakit1.hateblo.jp/entry/2018/03/25/180203
http://neue.cc/2018/08/25_568.html
https://qiita.com/pCYSl5EDgo/items/caac60ee41058cde085a#deep-dive-into-isharedcomponentdata
[Unity] Optimize garbage collection in game development in Unity (translation)
WWW vs UnityWebRequest vs HttpWebRequest.
https://docs.microsoft.com/ja-jp/dotnet/api/system.net.httpwebrequest.getresponse?view=netframework-3.5#System_Net_HttpWebRequest_GetResponse
https://docs.microsoft.com/ja-jp/dotnet/framework/network-programming/understanding-webrequest-problems-and-exceptions
using statement
https://divakk.co.jp/aoyagi/csharp_tips_using.html
https://stackoverflow.com/questions/12861008/is-it-safe-to-use-using-instead-of-closing-a-webresponse-and-streamreader
https://stackoverflow.com/questions/2175107/c-sharp-is-it-ok-to-embed-a-try-catch-within-a-using-statement-for-a-web-r
UniTask
http://neue.cc/2018/07/12_567.html
Socket exception
https://forum.unity.com/threads/socket-exeption-whats-that.545559/
https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequestAsyncOperation.html
Articles
https://creator.game.cyberagent.co.jp/?p=6252
https://techbookfest.org/event/tbf06/circle/50600002
https://qiita.com/k7a/items/5fa998c499b661db97c0
Inline
http://pafu-of-duck.hatenablog.com/entry/2018/03/01/135714
Singleton
take time load in profiler
https://www.slideshare.net/UnityTechnologiesJapan/unite-2017-tokyo-75841792/44
https://hopita.hatenablog.com/entry/2017/05/13/133333
【Unite 2017】 Summary of Best Practices for Performance Improvement
https://www.scriptlife.jp/contents/programming/2017/05/14/unite2017-performance/#GameManager
Boxing
http://neue.cc/2016/08/05_537.html
http://neue.cc/2016/01/06_525.html
http://www.somasim.com/blog/2015/04/csharp-memory-and-performance-tips-for-unity/
https://mslgt.hatenablog.com/entry/2017/11/18/132025
Profiler
https://naokirin.hatenablog.com/entry/2016/01/11/025615
http://tsubakit1.hateblo.jp/entry/2016/05/09/073000
http://tsubakit1.hateblo.jp/entry/2016/06/20/222612
http://tsubakit1.hateblo.jp/entry/2017/11/04/232336
https://docs.unity3d.com/Manual/MobileProfiling.html
http://baba-s.hatenablog.com/entry/2019/03/26/151500
http://tsubakit1.hateblo.jp/entry/2018/05/01/221240
[CEDEC 2018] Performance / memory measurement and debugging technique in Unity one step ahead
Particle
https://answers.unity.com/questions/366588/how-do-i-set-the-position-of-a-newly-emitted-parti.html
https://answers.unity.com/questions/1034782/manually-placing-particles.html
https://forum.unity.com/threads/more-efficient-way-to-emit-many-particles.538530/
https://www.cg-method.com/entry/2016/02/15/121148/
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