Friday, July 17, 2020

CharacterController vs Rigidbody

https://www.gamasutra.com/blogs/NielsTiercelin/20170807/303170/Unity_CHARACTER_CONTROLLER_vs_RIGIDBODY.php#:~:text=They%20both%20react%20with%20colliders,(according%20to%20its%20parameters).


Yes, but here I used these function in a discrete way : these AddForce calls are instantaneous, therefore it’s not frame dependent. AddForce is a function used to apply a force to Rigidbody. There are 4 different ways to apply a force:
  • Force: continuous and mass dependent
  • Acceleration: continuous and mass independent
  • Impulse: instant and mass dependent
  • VelocityChange: instant and mass independent

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