https://answers.unity.com/questions/362629/how-can-i-check-if-an-animation-is-being-played-or.html?page=1&pageSize=5&sort=votes
just send your animation name in CurrentAnimation you want to check.
public IEnumerator CheckAnimationCompleted(string CurrentAnim, Action Oncomplete){while (!Animator.GetCurrentAnimatorStateInfo(0).IsName(CurrentAnim))yield return null;if (Oncomplete != null)Oncomplete();}
calling coroutine
StartCoroutine(CheckAnimationCompleted("Shoot", () =>{Animator.SetBool("Shoot", false);// Your any code}));
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