https://forum.unity.com/threads/howo-to-achieve-realistic-burning-paper-effect.247656/
Tomb Raider (see at time 29:30) uses a combination of a dissolve shader, particle effect and heat distortion to give the illusion something is burning off. It's not super realistic, but good enough for games IMO. Maybe it a starting point?
Dissolve Shaders:
https://www.assetstore.unity3d.com/en/#!/search/Dissolve Shader
Heat Distortion:
http://forum.unity3d.com/threads/50132-Heat-Distortion
Particle Effects:
https://www.assetstore.unity3d.com/en/#!/search/fire particle
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